Wednesday, August 11, 2010

Well, hello, again.

It's been a little while, hasn't it?

I've had a few adventures since I last posted, and some of them have given me great ideas to blog about. Here are some things to stay tuned for:
  • Oblivion (this game is so addictive)
  • the Perfect World International expansion, Rising Tide (fishy people)
  • Perfect World Entertainment's newest MMORPG, Heroes of the Three Kingdoms (basically Jade Dynasty all over again)
  • GURPS (haven't started playing it yet, but it sounds like it's going to be fun)
  • Neverwinter Nights (I know it's an old game, but I just played it for the first time)
  • Dungeons and Dragons (I'll spare you the bit about the warlord breaking my heart)
Also be on the lookout for some changes in the look of the blog. I think it's time for an update.

Friday, December 11, 2009

Tuesday, December 1, 2009

Relationships are transient things. I've moved a lot, so few people know this fact better than I do. Even your strongest friendships can fall by the wayside when you don't see each other every day.

This is true in online games, too.

How many people in the world play their games at the same time on the same server every day consistently for an extended period of time? Probably a few. But not most of us.

It's rare that I can make and keep a true online friend. I'm amazed that I still keep in touch with Rod and Kristei, since we haven't played Perfect World together in months.

But you have to get used to the fact that you might meet the most amazing person one day and then never speak to them again. One of you might quit playing or switch characters, or you might just never be on at the same time. Or you might talk to them for a few weeks and then find you have nothing more to say and wander away.

Wow, what a depressing post. Here. Let me make it better:

Tuesday, November 17, 2009

This is not a post.

I would love to post. I really would. I'd love to tell you all about why I now hate Wizard 101.

But it's finals week. You ain't getting nothing for a while, now.

Monday, November 9, 2009

My new distraction from productivity... Wizard 101.

It's quite possibly the cutest game ever that still has enjoyable gameplay. (Except for maybe Fur Fighters on the Dreamcast. That was Halo with fuzzy animals.)

And, like all my favorite games, it's free.

However, the chat system is super annoying. For one thing, many of the players are under 13 and can only use canned chat. Everyone older than that may use general chat, but the filters are severe and edit out anything not recognized by the system's dictionary, including many common emotes and abbreviations.

In some ways, this is a good thing. It eliminates profanity and encourages proper spelling (HOORAY!) in one fell swoop. Since the game promotes itself as family-friendly, the heavy filters and restrictions make perfect sense. And players 18 and up can choose to enable Open Chat, which is strictly monitored but not filtered. However, you can't enable Open Chat unless you pay to subscribe to the game. And damned if I'm going to spend money just to be able to say damn.

You can't really evaluate Wizard 101 on the same terms as Dungeons and Dragons Online, which is always full of lively dispute about stats, rolls, classes and saves. And you can't even compare it to the awkward sexual tension that often characterizes common chat in Perfect World.

Let's just say I don't play Wizard 101 for the scintillating conversation or social interaction. I play it because it's fun, cute, and totally addictive.

Saturday, November 7, 2009

I enter the forum fray. Also, I have another assignment.

I feel a little more legit as a gamer now that I've started posting in forums on The Escapist.

The number of replies to my first thread was really exciting! So far it has more than 1600 views and more than 100 replies. (And I promise no more than a dozen or so views were me sitting and hitting refresh every ten seconds.) That's really nothing to write home about, in comparison to some of the other threads, but it's still cool.

What wondrous, insightful topic did I unfurl before the masses? "Who are the strongest and weakest female video game characters of all time?"

By strength, I don't only mean ass-kicking abilities; I also mean depth of character and relevance to the storyline. By weakness, I mean shallowness, passivity, and existing for little more than eye-candy.

I asked for the opinions of fellow gamers because I'm writing a proposal for a book about female video game characters. (As of right now, I'm not going to actually write the book, just the assigned proposal. But I'm having to do so much research I might as well go ahead and write the thing.)

And now, I invite you, dear readers, to answer the same question. Strongest and weakest? Best and worst? Awesomest and most useless?

Tuesday, November 3, 2009


I felt like an elf today.

Note little gray fluffball Artemis. My animal companion.