Showing posts with label Jade Dynasty. Show all posts
Showing posts with label Jade Dynasty. Show all posts

Friday, October 30, 2009

Jade Dynasty, revisited


I've been playing Jade Dynasty again. I feel different about it this time around--better--probably because I don't have the pressure of writing that review paper.

It's a great game for relaxation, and I can switch back and forth between it and homework pretty easily. I think they've added a few new music tracks, so it's not as monotonous to listen to.

I think that right now my only serious issue with the game is the player interaction. I mean, the lack thereof. Nobody talks. Ever. Not even in world chat, which in Perfect World is full of trashtalk, confessions of love, and references to nerd culture. Players in Jade Dynasty only use it to sell things. And common chat is always totally dead, even on the weekends.

I think there are a few reasons. For one thing, there are too many realms... there are only 2 servers, but each server is divided into about a dozen different realms, self-contained replicas of the same world. You might call them different instances. You can move between them, and world chat reaches all of them, but you only actually see the other players that are in your realm.

I really miss randomly bumping into people and striking up conversations with them. I've only actually had discourse with 2 players in the whole time I've been playing. (And they haven't been on since.)

I'm lonely.

Monday, September 28, 2009

Jade Dynasty... the game that plays itself.


Jade Dynasty is great. I've never had more fun not playing a game.

It's good-looking. The environments are pretty and full of blossoming cherry trees and such. The music, however, is less than stunning. It's pleasant, but it's bland, plinky, tuneless stuff. Also, the developers ripped one track straight from PWI and stuck it in Jade Dynasty, hoping no one would notice. Some of the ground textures looked a bit familiar, too.

One of the most interesting things about Jade Dynasty is this: everyone is sexy. Character creation was disappointing in that I had 7 faces to choose from and 7 hair styles to choose from. No control over coloring or build. So, of course, I kept running into clones of my character, which was annoying. On the flip side, it's impossible to create an ugly character. All the same, more options would be nice. I wanted to make another Mary Sue.

Jade Dynasty seems to have a more structured plot than PW. The problem is that it doesn't make any sense. You travel from area to area finding out more about the life of some great hero who turned into a great villain and now nobody knows what to do with him. Why should you care? Frankly I don't see what this noble Shaw Danon of Jadeon, who defected and became the villainous Velonus of Vim, has to do with me.

This brings me to the subject of factions. The terminology is confusing, because in PW a faction is what Jade Dynasty calls a clan, but in Jade Dynasty a faction is what PW calls a class. Your faction determines your weapons, armor, and skills. You have five choices, and here's the rundown on each:

  • Jadeon, pompous pricks in bathrobes with swords.
  • Skysong, happy healer monks.
  • Vim, who use two swords stuck together.
  • Lupin, crazy dancers who use circular glaives.
  • Modo, gothic ninjas with claws.

I find it highly entertaining that the first two of these factions are arbitrarily labeled "Good" and the other three "Evil," especially since at the earlier levels the difference between this so-called "Good" and "Evil" is pretty hard to see.

How does Jade Dynasty handle? Pretty well, over all... perhaps too well. There are many convenient features, my favorite of which is Auto-route. This allows you to click on a destination from your quest menu and your character finds the shortest way there.

Once you're near your quarry, you can press another button to "Invigorate"--automatically attack everything in range. All you have to do is check every once in a while to make sure nothing has killed you.

If you do get close to dying, you can Meditate to regain health and magic power... also experience points. Continuously. For doing nothing. I once left my character meditating overnight, and when I woke up in the morning he'd gained five levels.

The first fifteen or so levels are ridiculously easy, too. Enemies are stupid and sluggish, and you start out with a skill that kills them in one hit, anyway. It's possible to get to level 15 in one evening and still have time for Facebook.

I have a theory. Jade Dynasty is a relatively new game; it's only been out for four months. I think the developers are trying to get a lot of really high-level players quickly. There's a chance that in future updates and patches the difficulty curve might steepen as the ranks of Jade Dynasty players swell--right now, there aren't a lot of players, and they're spread out over too many different servers.

I still recommend Jade Dynasty. I mean, why not? It is free, after all, so there's nothing to lose except some hard drive space. It's pretty and relaxing. It's also a great game for multi-taskers, since you can play it without actually playing it. If you don't find that self-defeating, you'll love Jade Dynasty. If, however, you're an experienced gamer looking for a challenge, or an internet socialite looking for a new community, Jade Dynasty might not be a good choice for you yet. Check back in a few months or a year when it's not fresh on the market anymore.

Believe it or not, this review is the condensed version. If you want the 3 1/2 page monstrosity I wrote for class, let me know and I'll get it to you.

Sunday, September 27, 2009

Prepare yourself.


Whether or not I'm burned out on the game, the review I'm writing of Jade Dynasty is looooooooooooong. The professor requires three pages. My outline was two pages long. I'll try to cut the review down for this blog, but know that I do have a lot more to say about the game. Let me know if you want the full scoop and I'll send it to you in all its rambling glory.

Also, the Blade Slaves are too sexy to be enemies, in my opinion.

Saturday, September 26, 2009

Burned out


When I'm done writing this review of Jade Dynasty for my Writing About the Arts class, I don't think I'll ever play it again.

Wednesday, September 23, 2009

Back to gender studies.



I know I promised this post would be another review. There are two reasons it's not.

The first reason is that I'm still working on the reviews. One of them actually turned into a class project.

The other reason is that I'm afraid I'll get away from the original purpose of this blog, which is not to talk about actual gameplay as it is to talk about game players and their interactions with each other--focusing particularly on how girl gamers are treated.

I've found that people usually assume players are the same gender as their characters, and it's often--not always--true. It's also easier to find help and friends when you're playing as a girl.

The other night I was playing Jade Dynasty (as Merisu, the scary broad in the picture) and befriended Jack (not his full name). Jack and I chatted, killed monsters, and compared silly outfits together and eventually wound up exchanging AIM screennames. It wasn't until the next day, when I mentioned my boyfriend, that he realized I was a girl.

Maybe at one point I may have been offended at this, but now I feel gratified.