Wednesday, August 11, 2010

Well, hello, again.

It's been a little while, hasn't it?

I've had a few adventures since I last posted, and some of them have given me great ideas to blog about. Here are some things to stay tuned for:
  • Oblivion (this game is so addictive)
  • the Perfect World International expansion, Rising Tide (fishy people)
  • Perfect World Entertainment's newest MMORPG, Heroes of the Three Kingdoms (basically Jade Dynasty all over again)
  • GURPS (haven't started playing it yet, but it sounds like it's going to be fun)
  • Neverwinter Nights (I know it's an old game, but I just played it for the first time)
  • Dungeons and Dragons (I'll spare you the bit about the warlord breaking my heart)
Also be on the lookout for some changes in the look of the blog. I think it's time for an update.

Friday, December 11, 2009

Tuesday, December 1, 2009

Relationships are transient things. I've moved a lot, so few people know this fact better than I do. Even your strongest friendships can fall by the wayside when you don't see each other every day.

This is true in online games, too.

How many people in the world play their games at the same time on the same server every day consistently for an extended period of time? Probably a few. But not most of us.

It's rare that I can make and keep a true online friend. I'm amazed that I still keep in touch with Rod and Kristei, since we haven't played Perfect World together in months.

But you have to get used to the fact that you might meet the most amazing person one day and then never speak to them again. One of you might quit playing or switch characters, or you might just never be on at the same time. Or you might talk to them for a few weeks and then find you have nothing more to say and wander away.

Wow, what a depressing post. Here. Let me make it better:

Tuesday, November 17, 2009

This is not a post.

I would love to post. I really would. I'd love to tell you all about why I now hate Wizard 101.

But it's finals week. You ain't getting nothing for a while, now.

Monday, November 9, 2009

My new distraction from productivity...

...is Wizard 101.

It's quite possibly the cutest game ever that still has enjoyable gameplay. (Except for maybe Fur Fighters on the Dreamcast. That was Halo with fuzzy animals.)

And, like all my favorite games, it's free.

However, the chat system is super annoying. For one thing, many of the players are under 13 and can only use canned chat. Everyone older than that may use general chat, but the filters are severe and edit out anything not recognized by the system's dictionary, including many common emotes and abbreviations.

In some ways, this is a good thing. It eliminates profanity and encourages proper spelling (HOORAY!) in one fell swoop. Since the game promotes itself as family-friendly, the heavy filters and restrictions make perfect sense. And players 18 and up can choose to enable Open Chat, which is strictly monitored but not filtered. However, you can't enable Open Chat unless you pay to subscribe to the game. And damned if I'm going to spend money just to be able to say damn.

You can't really evaluate Wizard 101 on the same terms as Dungeons and Dragons Online, which is always full of lively dispute about stats, rolls, classes and saves. And you can't even compare it to the awkward sexual tension that often characterizes common chat in Perfect World.

Let's just say I don't play Wizard 101 for the scintillating conversation or social interaction. I play it because it's fun, cute, and totally addictive.

Saturday, November 7, 2009

I enter the forum fray. Also, I have another assignment.

I feel a little more legit as a gamer now that I've started posting in forums on The Escapist.

The number of replies to my first thread was really exciting! So far it has more than 1600 views and more than 100 replies. (And I promise no more than a dozen or so views were me sitting and hitting refresh every ten seconds.) That's really nothing to write home about, in comparison to some of the other threads, but it's still cool.

What wondrous, insightful topic did I unfurl before the masses? "Who are the strongest and weakest female video game characters of all time?"

By strength, I don't only mean ass-kicking abilities; I also mean depth of character and relevance to the storyline. By weakness, I mean shallowness, passivity, and existing for little more than eye-candy.

I asked for the opinions of fellow gamers because I'm writing a proposal for a book about female video game characters. (As of right now, I'm not going to actually write the book, just the assigned proposal. But I'm having to do so much research I might as well go ahead and write the thing.)

And now, I invite you, dear readers, to answer the same question. Strongest and weakest? Best and worst? Awesomest and most useless?

Tuesday, November 3, 2009

IRL




I felt like an elf today.

Note little gray fluffball Artemis. My animal companion.

Friday, October 30, 2009

Jade Dynasty, revisited


I've been playing Jade Dynasty again. I feel different about it this time around--better--probably because I don't have the pressure of writing that review paper.

It's a great game for relaxation, and I can switch back and forth between it and homework pretty easily. I think they've added a few new music tracks, so it's not as monotonous to listen to.

I think that right now my only serious issue with the game is the player interaction. I mean, the lack thereof. Nobody talks. Ever. Not even in world chat, which in Perfect World is full of trashtalk, confessions of love, and references to nerd culture. Players in Jade Dynasty only use it to sell things. And common chat is always totally dead, even on the weekends.

I think there are a few reasons. For one thing, there are too many realms... there are only 2 servers, but each server is divided into about a dozen different realms, self-contained replicas of the same world. You might call them different instances. You can move between them, and world chat reaches all of them, but you only actually see the other players that are in your realm.

I really miss randomly bumping into people and striking up conversations with them. I've only actually had discourse with 2 players in the whole time I've been playing. (And they haven't been on since.)

I'm lonely.

Monday, October 5, 2009

I'm a noob. A sad noob.

Today is the first day I've ever felt like a total loser while playing an online game.

I've been trying out Dungeons and Dragons Online, and it's been fun, even though it's very different than the games I'm used to. Combat is more difficult and requires more concentration; skills, stats, and leveling up are all WAY more complicated, and the community is... Dungeons and Dragons guys.

This means the chat window is packed full of debate about whether it's better to be a ranger/rogue or a rogue/ranger, etc., and most of it goes straight over my head.

It's possible to do most quests alone, but you can go back with a party and do it on a higher difficulty for more experience and loot. When someone asks you to join a party, it's most likely because they want to do some hardcore experience grinding. That's what these guys tonight were after when they recruited my level 2 paladin, Hausse Heiathan.

I had trouble finding the dungeons. I couldn't figure out how to make my heal kit work, so I couldn't resurrect a guy who had died. I misread my character sheet. About the only thing I could be counted on to do was to flail my sword around wildly and apologize for messing up.

While we were doing one quest on the hardest difficulty possible, 3 of us died and Schmoopy got disconnected. Xade, or whatever his name was, kept shouting for someone to take his soul stone to the resurrection shrine.

Death is so confusing in DDO. I still don't really understand how it works. Apparently when you die your body lies on the ground, a soul stone hovers above this body, and you also turn into a ghost, which can run around for a limited distance.

I ran with my ghost to the resurrection shrine, came back to life, and re-entered the fray.

Oh, guess what? If you leave the room where the boss is, you automatically fail the quest.

"Damn it, Hausse!" said Xade.

I couldn't handle it. I left the squad. Then I signed off. Then I started writing this pathetic blog post about how hurt my feelings are. I can't shake the feeling that people would cut me more slack if I used my female character instead of manly Hausse.

I think I'll go back to playing pretty Asian games where everyone is nice.

Tuesday, September 29, 2009

Meiri is lonely.


I dreamed last night that someone asked Meirizhu to join a faction.

Alas, it was but a dream.

Monday, September 28, 2009

Jade Dynasty... the game that plays itself.


Jade Dynasty is great. I've never had more fun not playing a game.

It's good-looking. The environments are pretty and full of blossoming cherry trees and such. The music, however, is less than stunning. It's pleasant, but it's bland, plinky, tuneless stuff. Also, the developers ripped one track straight from PWI and stuck it in Jade Dynasty, hoping no one would notice. Some of the ground textures looked a bit familiar, too.

One of the most interesting things about Jade Dynasty is this: everyone is sexy. Character creation was disappointing in that I had 7 faces to choose from and 7 hair styles to choose from. No control over coloring or build. So, of course, I kept running into clones of my character, which was annoying. On the flip side, it's impossible to create an ugly character. All the same, more options would be nice. I wanted to make another Mary Sue.

Jade Dynasty seems to have a more structured plot than PW. The problem is that it doesn't make any sense. You travel from area to area finding out more about the life of some great hero who turned into a great villain and now nobody knows what to do with him. Why should you care? Frankly I don't see what this noble Shaw Danon of Jadeon, who defected and became the villainous Velonus of Vim, has to do with me.

This brings me to the subject of factions. The terminology is confusing, because in PW a faction is what Jade Dynasty calls a clan, but in Jade Dynasty a faction is what PW calls a class. Your faction determines your weapons, armor, and skills. You have five choices, and here's the rundown on each:

  • Jadeon, pompous pricks in bathrobes with swords.
  • Skysong, happy healer monks.
  • Vim, who use two swords stuck together.
  • Lupin, crazy dancers who use circular glaives.
  • Modo, gothic ninjas with claws.

I find it highly entertaining that the first two of these factions are arbitrarily labeled "Good" and the other three "Evil," especially since at the earlier levels the difference between this so-called "Good" and "Evil" is pretty hard to see.

How does Jade Dynasty handle? Pretty well, over all... perhaps too well. There are many convenient features, my favorite of which is Auto-route. This allows you to click on a destination from your quest menu and your character finds the shortest way there.

Once you're near your quarry, you can press another button to "Invigorate"--automatically attack everything in range. All you have to do is check every once in a while to make sure nothing has killed you.

If you do get close to dying, you can Meditate to regain health and magic power... also experience points. Continuously. For doing nothing. I once left my character meditating overnight, and when I woke up in the morning he'd gained five levels.

The first fifteen or so levels are ridiculously easy, too. Enemies are stupid and sluggish, and you start out with a skill that kills them in one hit, anyway. It's possible to get to level 15 in one evening and still have time for Facebook.

I have a theory. Jade Dynasty is a relatively new game; it's only been out for four months. I think the developers are trying to get a lot of really high-level players quickly. There's a chance that in future updates and patches the difficulty curve might steepen as the ranks of Jade Dynasty players swell--right now, there aren't a lot of players, and they're spread out over too many different servers.

I still recommend Jade Dynasty. I mean, why not? It is free, after all, so there's nothing to lose except some hard drive space. It's pretty and relaxing. It's also a great game for multi-taskers, since you can play it without actually playing it. If you don't find that self-defeating, you'll love Jade Dynasty. If, however, you're an experienced gamer looking for a challenge, or an internet socialite looking for a new community, Jade Dynasty might not be a good choice for you yet. Check back in a few months or a year when it's not fresh on the market anymore.

Believe it or not, this review is the condensed version. If you want the 3 1/2 page monstrosity I wrote for class, let me know and I'll get it to you.

Lol.


Nothing is sadder than an emo panda.

Sunday, September 27, 2009

Prepare yourself.


Whether or not I'm burned out on the game, the review I'm writing of Jade Dynasty is looooooooooooong. The professor requires three pages. My outline was two pages long. I'll try to cut the review down for this blog, but know that I do have a lot more to say about the game. Let me know if you want the full scoop and I'll send it to you in all its rambling glory.

Also, the Blade Slaves are too sexy to be enemies, in my opinion.

Saturday, September 26, 2009

Burned out


When I'm done writing this review of Jade Dynasty for my Writing About the Arts class, I don't think I'll ever play it again.

Wednesday, September 23, 2009

Back to gender studies.



I know I promised this post would be another review. There are two reasons it's not.

The first reason is that I'm still working on the reviews. One of them actually turned into a class project.

The other reason is that I'm afraid I'll get away from the original purpose of this blog, which is not to talk about actual gameplay as it is to talk about game players and their interactions with each other--focusing particularly on how girl gamers are treated.

I've found that people usually assume players are the same gender as their characters, and it's often--not always--true. It's also easier to find help and friends when you're playing as a girl.

The other night I was playing Jade Dynasty (as Merisu, the scary broad in the picture) and befriended Jack (not his full name). Jack and I chatted, killed monsters, and compared silly outfits together and eventually wound up exchanging AIM screennames. It wasn't until the next day, when I mentioned my boyfriend, that he realized I was a girl.

Maybe at one point I may have been offended at this, but now I feel gratified.

Saturday, September 19, 2009

WoW fails to wow me.

I haven't gotten back into my Perfect World routine after this summer's hiatus, so I figured this would be a good time to branch out and give some other games a shot. I think being familiar with other MMORPGs would give me better perspective when I'm writing about games.

So far, I've tried three other games. I haven't played any of them long enough to write a book about them, but I'll give you my impressions of each: World of Warcraft in this post, and Guild Wars and Jade Dynasty in future posts.
How could I honestly call myself a gamer if I've never played WoW? It's probably the best-known online RPG, associated with the stereotypical nerdy, anti-social, micro-managing, unhygienic, acne-prone men living in their mother's basement. (This is unfair and untrue.)
Downloading and installing the 10-day trial was pretty quick and easy. Dialog boxes were helpful and friendly but never condescending. I was feeling pretty good about it when I actually fired up the game.
I only played the game for about 15 minutes. I spent 10 minutes of that in character creation trying to make a night elf pretty.
Other people have done it. I've seen the screenshots. But I'm not sure how they managed it with the rather limited options. There's was no way to make her not purple, not have creepy blank eyes, and not built like a rap star's girlfriend. Honestly, I never really thought of elves as being chunky, but even her ears were fat. I checked to make sure the window's resolution was correct for my wide-screen computer--yeah, I had it set correctly. The models are just on the thick side.
Obviously there's a different aesthetic in WoW than what I'm used to, but that's O.K. Lots of people still like it.
I gave up and entered the game. The first thing I noticed was PURPLE. Well, I guess it makes sense that purple elves should live in a purple forest. I looked up some screenshots of other areas, and not everything is purple--there's a lot of variety in the terrain and environments. I rather like that. Very majestic. I just wish I didn't have to start off swimming in purple.
The interface was honestly a bit overwhelming. There were zillions of toolbars right away--most of them were empty, waiting to be filled up with skills, but they still intimidated me. I found the chat system cumbersome, probably just because I was used to different controls.
Speaking of chat, half of my chat window was filled with gibberish. Excuse me, orcish.
Then there's the combat. Instead of double-clicking on things to attack, use, or talk to, you left-click to select and then right-click to activate. This strikes me as counter-intuitive, but again, I'm just used to something different.
I think I killed one wild boar, or whatever it was, before I decided that WoW wasn't for me. I wasn't a fan of the way it looked or handled.
In retrospect, I think I just didn't give it enough time. Unfortunately my 10-day free trial is up. But it's not too late for you. Don't write off something that so many people love just because I fussed about the chunky night elves. You might join the legions of diehard WoW addicts, even if I don't.

Thursday, September 17, 2009

Starting afresh


What do I do when the going gets tough?

I freak out and start over from scratch.

Rather than trying to make new friends and find a new faction for Meirizhu and Siloam, I just made a new character: Idumea the Blademaster, a cliche feisty redhead.

I've been enjoying playing as Idumea so far. Already made a couple of friends. Joined a faction, which died the next day.

I had expected people to shorten the name, but I wasn't expecting meadea, which is what one guy calls me. It's kind of adorable, though.

By no means am I going to retire Meiri and Sil. I'm too attached to them. But they're probably going to be on the bench for a little while.

Fears: confirmed.

My faction is dead. Utterly moribund. Over the summer it went from around 60 members to around 8. Of those, 4 are either my characters or characters I was building for a friend.

I don't know what happened. There wasn't a change of leadership. Maybe there was just a mass migration to another faction. I don't know.

All I know is that I'm sad.

Wednesday, September 9, 2009

My triumphant return

Well, I'm back in Savannah, typing this from my awesomely fast computer on my awesomely fast internet. Life is good.

I think I've already established that I'm super weird, but here's even more evidence:

All this summer I've been looking forward to being able to play Perfect World again. Well, I've been in Savannah three days and I still haven't touched the PWI icon on my desktop.

It's not that I haven't thought about it or don't want to. I'm just... scared. I don't know why. Maybe I'm afraid everything will be different, or my faction will have kicked me out, or everyone will be 60 levels higher than me and not want anything to do with me.

I'm being silly. I can make new friends. I can figure this out.

Being shy and paranoid in real life is bad enough... being shy and paranoid in a game is worse.

Tuesday, July 28, 2009

Extreme Makeover: Armor Edition!

Ok, ok, so today's title is super corny, but deal with it. Gosh, now I feel like even more of a nerd than I did when I realized I was designing clothes for my Perfect World character.

I'm sorry, but the people who designed the women's armor in Perfect World were definitely men. Bra, miniskirt, and stiletto-heeled hooker boots are not sensible battle attire.
The boots probably bother me more than anything else, mostly because I hate running in heels so much that I project my own pain onto the sprites.

My alternate character, Siloam, can probably get away with the heels. Since she's a cleric, she spends most of her time hovering benevolently over the field of battle dispensing healing spells. Meirizhu, however, is an archer, and archers do a lot of running away from werewolves.
So I took the heels off the boots, covered up most of the vital organs with metal or leather, and gave her pants. I won't try to fool myself or anyone else into thinking that this new armor is 100% practical, but I think it makes a little more sense.

The color scheme is still up for debate. I have six prepared at the moment. You can find all six here if you're interested. The one shown here is my favorite, but I'd like to hear any suggestions.

Siloam's next. She's going to get a pretty new robe.